PL = {}
-----------------------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------------------
--Settings-------------------------------------------------------------------------------------------------------------------------------------
PL.ActivateSingle = true
PL.ActivateRadius = true
-----------------------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------------------
--Single---------------------------------------------------------------------------------------------------------------------------------------
PL.BlipsSingle = {
[1] = {
title = "Blip1", --display title
sprite = 290, --https://docs.fivem.web/docs/game-references/blips/
colour = 3, --https://docs.fivem.web/docs/game-references/blips/
scale = 0.7, --scale
coords = vector3(-534.37, -222.60, 37.64) --coordinates
},
[2] = {
title = "Blip2",
sprite = 52,
colour = 2,
scale = 0.7,
coords = vector3(-352.20, -87.66, 45.66),
},
[3] = {
title = "Blip3",
sprite = 52,
colour = 1,
scale = 0.7,
coords = vector3(-923.81, -161.21, 41.87),
},
}
-----------------------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------------------
--Radius---------------------------------------------------------------------------------------------------------------------------------------
PL.BlipsRadius = {
[1] = {
sprite = 9, --https://docs.fivem.web/docs/game-references/blips/
colour = 1, --https://docs.fivem.web/docs/game-references/blips/
coords = vector3(-778.03, -375.33, 69.45), --coordinates
radius = 100.0, --radius. float worth
transparency = 90, --transparency. 0-255
},
}