What’s it?:
A looking useful resource that means that you can plant bait in specified zones across the map. This may be modified or added to. If the participant is much sufficient away from the bait, there’s a probability an animal spawns and makes its approach to the bait. The participant should shoot the animal with a musket and use their looking knife to butcher the animal. There isn’t any method configured on this script so that you can get the bait, looking knife or the musket. There’s additionally no pre-configured approach to promote the animal meat/skins/tusk that you simply obtain from butchering the animal. This useful resource require progressBars, which might be simply changed if you do not need to make use of it, however it’s going to by default use this. When you’ve got any questions or points, please be at liberty to open a problem ticket on github. Thanks for taking the time to learn my TedTalk, and I hope you get pleasure from performing some looking :slight_smile:

Obtain Hyperlink: GitHub – AgentofDeath/AOD_Hunting

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