Knives have a excessive likelihood of opening bleeding,
in an accident 30% likelihood to get bleeding or fracture and 100% ache,
I appreciated the thought, I need to develop. Bleeding leaves blood beneath the participant.

hud will not be connected to something, for instance, to replace meals, you might want to ship a set off out of your script

Lovely animation change depend cash
money

extra content material:

  • HUD:
    • Weapon, ammo, indicator ammo
    • Car, pace, gentle, locked, engine, safetyBelt, turnSignal
    • Hp, armour, stamina. meals, water, gps, microphone, cash
    • Debuffs, bone, ache, painkiller, bleeding, heavybleeding, sizzling, chilly, overlay
  • Debuffs:
    • Ache (Dizziness, play fxeffect, injured stroll)
    • Bleeding (lower in hp and disable regeneration well being, overlay, blood path from the participant)
    • Heavy bleeding (lower in hp and disable regeneration well being, overlay, blood path from the participant)
    • Scorching (lower in water)
    • Chilly (lower in hp and disable regeneration well being)
    • Bone fracture (You’ll be able to’t drive, run, bounce)
  • Buffs:
    • Ache killer (Saves from the results of ache if you happen to shouldn’t have a fracture)
Code accessible [Yes]
Subscription primarily based [No]
Traces (roughly) [~1 000]
Necessities [N/A]
Help [Yes]



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