Knives have a excessive likelihood of opening bleeding.
In an accident 30% likelihood to get bleeding or fracture and 100% ache.
The bleeding leaves puddles of blood, if the bleeding is weaker, then they’re much less noticeable.

I may also be glad to listen to your suggestion for brand spanking new updates.

content material:

  • HUD:
    • Results show
    • Timer on impact icon (v2.0)
    • overlay
  • Debuffs:
    • Ache: Dizziness, impact, injured gait
    • Bleeding: HP discount, disable well being regeneration, character leaves blood behind.
    • Heavy bleeding: HP discount(x2), disable well being regeneration, character leaves blood behind(x2).
    • Bone fracture: You’ll be able to’t drive, run, bounce
    • Alcohol: Drink impact, stroll.
    • Scorching.
    • Chilly.
    • Hungry.
    • Thirst.
  • Buffs:
    • Painkiller: Saves from the results of ache for those who do not need a fracture.
-- Use for activation from third-party sources
TriggerEvent('debuffs:startEffect', "buff_pain", timeout)
TriggerEvent('debuffs:stopEffect', "buff_pain")

UPDATE 2.0 (31.03.22)

  • Eliminated hud (it remained solely in model 1.0, you may also obtain after buy)
  • Timer on the impact (You’ll be able to name it for the time you want or endlessly, till you cease the impact your self)
  • The probabilities for debuffs rely on the weapon you had been hit with.
  • Code optimization (lua, js)
Code accessible [Yes]
Subscription based mostly [No]
Traces (roughly) [~1 000]
Necessities [N/A]
Assist [Yes]



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