1. Vendor can configured with each merchandise or weapon
  2. each Merchandise or weapon has a storage, if the storage is full nobody can promote gadgets
  3. gadgets in storage can configured to scale back or fill periodically
  4. you’ll be able to configure a max and a min worth
  5. costs that participant will get, will calculated depending on present rely of storage and min and max worth
  6. gamers should purchase and promote gadgets
  7. it’s attainable to set whether or not an merchandise will be bought or purchased at a place.
  8. distinction for promote and purchase costs are configurable in p.c
  9. You possibly can configure Peds or Zones
  10. seller will be configured just for job and job grades
  11. seller can use cash from ped or checking account
  12. Works on QB-Core




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