This scripts provides an proof system & a GSR check in your police to research crime scenes higher. Taking pictures with weapons will depart bullet shells and gunpowder traces in your palms, getting broken will depart blood and you’ll even add fingerprints to any of your occasions. Script has been examined with ESX V1 Closing, however ought to work with all ESX variations. If not, you may all the time contact me!

  • Effectively-optimized

    • 0.01 ms | Idle
    • 0.05 ms – 0.10 ms | In utilization
  • Makes use of FiveM Asset Escrow system, but when there’s something you wish to get modified or added to the editable file, contact me and I can in all probability change it!
  • Extremely customizable

    • Change how lengthy it takes for shells, blood and fingerprints to vanish
    • Change probability for shooter dna to be in bullet shells
    • Change durations for occasions
    • & way more
  • Exports

    • exports.esx_tk_evidence:GSRTest()
    • exports.esx_tk_evidence:SaveFingerprint(coords)
      • Depart fingerprints at sure coords
  • How does it work? (watch video above for a very good understanding)

    • Taking pictures a gun will depart bullet shells at floor
    • Getting shot or hit with a melee weapon will depart blood at floor
    • Fingerprints may be left a numerous locations (It’s essential to add the export to code you wish to add fingerprints to)
    • Police and different gamers can see all proof on floor with a flashlight (weapon neeeded to see proof may be modified)
    • Police can choose up and analyze proof
      • Analyzing a bullet shell for instance will present the time the gun was shot, the weapon that was shot and the shooter of the weapon if there’s DNA within the bullet shell
    • Taking pictures a weapon may also depart gunpowder traces in your hand
    • Police can do a GSR check both with a command (/gsr) or with an GSR check package merchandise
    • Gunpowder traces may be washed off in water or with a GSR fabric merchandise




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