Hello CFX Community! 
I hereby present my well-known advanced T1GER Garage resource for your server, that allow you to have a full-packaged and complete garage system, with public garages, private player-owned garages, impounds, job garages, extra/livery markers. Best part is that it supports ‘car’, ‘aircraft’, ‘boat’ or whatever type you may have. Damages (windows, doors and tires) are saved. The features are “countless” and resource is very well optimized.
Showcase
Features
-
Public Garages:
- Add as many public garages around the map as you want.
- Supports ‘car’, ‘boat’ and ‘aircraft’, you can add other types as well.
- Configurable blip, marker and name for each and every garage.
- Vehicle is saved in the garage it’s parked in.
- Players can transfer vehicles from one garage to another (can disable in config.)
-
Job Garages:
- Add job garages around the map.
- Supports ‘car’, ‘boat’ and ‘aircraft’, you can add other types as well.
- Configurable blip, marker and name for each and every garage
- Select between, ‘spawner’, ‘society’ or ‘both’, in terms of vehicles;
- ‘spawner’ allows job players to spawn vehicles, which are not owned.
- ‘society’ allows job players to spawn vehicle, where owner column in database is their job name.
- ‘both’ gives job players ability to select between either of those options in the job garage menu.
- For spawned vehicles, add whitelisted jobs, model, label and job grades.
-
Private Garages:
- Add as many private garages around the map.
- Players can buy one private garage and store their vehicles inside it, depends on the size (2,6,10) (just like GTA:Online).
- Vehicle damage is visible inside the garage.
- See vehicle fuel and engine health when entering a vehicle.
-
Impounds:
- Add as many impounds as you want.
- Set type for each impound in config.
- Configurable blip & marker settings for each impound.
- Command and export function included to impound a vehicle.
- Police can seize a vehicle with /seize and only police can release seized vehicles from their Police Impound Register menu.
-
Extra/Livery:
- Players can change liveries and adjust extras on vehicles.
- Add extra/livery markers around the map.
- Restricted to certain configurable vehicle classes.
-
Other Features:
- Vehicle damage (doors, windows and tires) is saved (instructions in documentation).
- Command to see a list of owned vehicles, which garage they are stored in and some other useful info.
- Integrate the impound export in your current resources to impound a vehicle when it’s deleted and so on.
- Supports T1GER Keys when it comes to job-keys for job-garage & job-vehicles.
Dependencies
Customizability
- The resource is fully unlocked and not obfuscated.
- It’s almost fully configurable and it’s done through the config.lua file.
- Translation is done through the language.lua file.
- Export functions for decors which can be used and set across other resources.