Appropriate OneSync (Legacy, Infinity), ESX 1.X (all launch variations ought to work, if not open a ticket), QB-Core
Out there languages: English, French
Dependencies: menuv, mysql-async
No IP-Lock/Obfsucation !
My different scripts
ESX – BUY IT HERE: https://s1nscripts.tebex.io/package/4636543 [Price: 5.00€ + TAXES]
QB-Core – BUY IT HERE: Quickly [Price: 5.00€ + TAXES]
Preview
What does the script convey ?
It’s an impound system. Gamers must go to the impound lot if their automobiles are mobilized by the police or tow vans.
What are the options ?
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Impound automobiles (job whitelist by way of Config), it saves car properties
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Listing at the moment impounded automobiles of all gamers (solely seen for some professions, white record by way of Config)
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Search for impounded automobiles of a particular particular person (solely seen for some jobs, whitelist by way of Config)
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Listing your automobiles on the impound
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Return to the impound when a participant disconnects and leaves his car
I need to customise the script, what is out there to me ?
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You may modify the formatting cash operate
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You may modify the notification operate to adapt to your scripts
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You may modify the take away car operate
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You may modify the best way to get/set car knowledge
How is the configuration file offered?
Config = {
debugMode = false, -- true = print messages for builders | false = does not print something
useJob2 = false, -- true = you employ a job2 | false = you do not
defaultPoundPrice = 285, -- The sum of money the participant must pay if he disconnect with the car outdoors of a storage or one thing like that
impoundSocietyName = "society_police", -- The society identify to offer cash for when the impound writer is disconnected
triggers = {
depositSocietyMoney = "esx_addonaccount:getSharedAccount", -- Set off esx_addonaccount to share society account
playerLoaded = "esx:playerLoaded" -- Set off es_extended to share participant knowledge
},
allowedJobsToResearchVehicle = { -- Jobs allowed to analysis impounded automobiles
["police"] = true,
["mechanic"] = true,
},
allowedJobsListImpoundVehicles = { -- Jobs allowed to record impound automobiles
["police"] = true,
},
allowedJobsImpoundVehicles = { -- Jobs allowed to impound automobiles
["mechanic"] = true,
["police"] = true,
},
npcs = { -- NPCs record, create as many as you need
{
place = vector3(408.9, -1622.88, 29.29), -- NPC place X, Y, Z
heading = 225.0, -- Heading of the NPC
mannequin = "csb_trafficwarden", -- NPC mannequin
useDistance = 2, -- Distance between the participant and the NPC so as to work together with it
radiusVehicleImpoundDetection = 10.0, -- detection radius across the participant for impounded automobiles
blipColor = 45, -- Colour of the blip
blipSprite = 380, -- Sprite of the blip
blipText = "Impound", -- Identify of the blip
spawnVehicle = {place = vector3(401.94, -1631.61, 29.29), heading = 230.0} -- Spawn car place X, Y, Z and heading path
},
},
}
Any solutions or questions ?
Please write them down under within the feedback part.