0cc1a2 vlcsnap 2021 11 24 20h49m56s857

This map was made by Larcius who gave me permission to add this. I’ll preserve his description as it’s so I don’t mess something up, so right here it’s:

This map relies on the map “Forests of San Andreas” in model 2.2 (RRC version) by JRod: Forests of San Andreas
I wish to thank him very a lot for that nice map and his permission to publish this extension.

Direct Obtain:ForestOfSA.rar (22.7 MB)
Github: Coming quickly…

In an effort to exhibit solely this mod and precisely as it’s all movies and screenshots are in-game footage with none additional post-editing and with none further mods utilized.
Nonetheless, be at liberty to make use of different mods as effectively.

There are three movies to check this mod with the unique sport and with the model 2.2 (RRC version):

Visible modifications:

  • Changed most bushes by a big variety of bushes (as a substitute of simply two completely different tree fashions now there are 26 completely different fashions, see “detailed listing of bushes” at backside of web page for extra particulars)
  • Modified scaling/dimension of bushes
  • Lowered tilt of bushes in accordance to their peak
  • Recalculated Z coordinate of each tree
  • Created textures and fashions for medium far distance view (LOD fashions) for each form of tree
  • Along with medium far distance view fashions (LOD fashions) three additional far distance view fashions had been created (SLOD1 to SLOD3 fashions)
  • Enabled reflections of bushes in water (that’s as a result of for reflections primarily SLOD1 to SLOD3 fashions are used)
  • Relocated some bushes
  • Added just a few bushes
  • Reworked statement factors “Raton Canyon” and “East Alamo View”

Different modifications:

  • Fastened improper collisions by offering static collision fashions (earlier than solely embedded collision was used however since embedded collision ignores scaling each scaled tree ended up with a improper collision mannequin)
  • Lowered/recalculated values for much distance view fashions (in accordance to their peak) to be extra in line with different entities
    (earlier than Redwood bushes had a really excessive worth which closely affected efficiency and compelled customers to cut back “Prolonged Distance Scaling” below “Superior Graphics”)
  • Extracted non-tree entities in separated recordsdata (.ymap)
  • Carried out clustering of bushes to get cheap chunks of maps (to do away with having some ymap recordsdata with large extents)
  • Offered OIV set up file

See “Forests of San Andreas” by JRod (Forests of San Andreas [LODs | Add-On | YMAP | YMT | CARGEN] – GTA5-Mods.com)

To view how every mannequin appears to be like like chances are you’ll wish to go to

Prop_S_Pine_Dead_01: 179
Prop_Tree_Birch_01: 112
Prop_Tree_Birch_02: 90
Prop_Tree_Birch_03: 15
Prop_Tree_Birch_03b: 13
Prop_Tree_Birch_04: 90
Prop_Tree_Cedar_02: 1105
Prop_Tree_Cedar_03: 1043
Prop_Tree_Cedar_04: 1115
Prop_Tree_Cedar_S_01: 106
Prop_Tree_Cedar_S_02: 26
Prop_Tree_Cedar_S_04: 73
Prop_Tree_Eng_Oak_01: 103
Prop_Tree_Eucalip_01: 49
Prop_Tree_Fallen_Pine_01: 188
Prop_Tree_Jacada_01: 76
Prop_Tree_Jacada_02: 78
Prop_Tree_Maple_02: 24
Prop_Tree_Maple_03: 28
Prop_Tree_Mquite_01: 11
Prop_Tree_Oak_01: 48
Prop_Tree_Pine_01: 992
Prop_Tree_Pine_02: 1017
Prop_Tree_Stump_01: 6
Prop_W_R_Cedar_01: 1215
Prop_W_R_Cedar_Dead: 306
TEST_Tree_Cedar_Trunk_001: 1100
TEST_Tree_Forest_Trunk_01: 877
TEST_Tree_Forest_Trunk_04: 7

total: 10092

Prop_Tree_Cedar_03: 3386
TEST_Tree_Forest_Trunk_01: 6677
TEST_Tree_Forest_Trunk_04: 6

total: 10070

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