Presently, this requires our fork of ESX Legacy for some options, loading, and person knowledge. The stock was designed with the intention to maneuver in direction of a extra generic / standalone construction so it may be built-in into any framework with out problem, however that’s for a future replace.
I will likely be engaged on a information for manually updating your personal ESX someday quickly™, across the time I setup extra occasion handlers to take away the final elements of the code that make ESX a dependency.
Shops
- Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
- Job restricted shops, such as a Police Armoury.
- Items can be restricted to specific job grades and licenses.
- Define the price for each item, and even allow different currency (black money, poker chips, etc).
Items
- Generic item data shared between objects.
- Specific data stored per-slot, with metadata to hold custom information.
- Weapons, attachments, and durability.
- Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
- Support for items registered with ESX.
Stashes
- Server-side security prevents arbitrary access to any stash.
- Support personal stashes, able to be opened with different identifiers.
- Job-restricted stashes as well as a police evidence locker.
- Server exports allow for registration of stashes from any resource (see here).
- Entry small stashes by way of containers, equivalent to paperbags, from utilizing an merchandise.
- Automobile gloveboxes and trunks, for each owned and unowned.
Temporary stashes
- Dumpsters, drops, and non-player vehicles.
- Loot tables allow users to find random items in dumpsters and unowned vehicles.
More information, dependencies, and installation instructions provided in the documentation.
Tell us if info is lacking or missing.
Developed by
Special thanks
- @ohitsjudd video showcase
- @Leah_UK improved store knowledge format, qtarget integration
- @Noms preliminary rubbish era and qtarget
- @Dolu distinctive suggestions and bug testing