Presently, this requires our fork of ESX Legacy for some options, loading, and person knowledge. The stock was designed with the intention to maneuver in direction of a extra generic / standalone construction so it may be built-in into any framework with out problem, however that’s for a future replace.

I will likely be engaged on a information for manually updating your personal ESX someday quickly™, across the time I setup extra occasion handlers to take away the final elements of the code that make ESX a dependency.


  • Creates different shops for 24/7, Ammunation, Liquor Stores, Vending Machines, etc.
  • Job restricted shops, such as a Police Armoury.
  • Items can be restricted to specific job grades and licenses.
  • Define the price for each item, and even allow different currency (black money, poker chips, etc).


  • Generic item data shared between objects.
  • Specific data stored per-slot, with metadata to hold custom information.
  • Weapons, attachments, and durability.
  • Flexible item use allows for progress bars, server callbacks, and cancellation with simple functions and exports.
  • Support for items registered with ESX.


Temporary stashes

  • Dumpsters, drops, and non-player vehicles.
  • Loot tables allow users to find random items in dumpsters and unowned vehicles.

Developed by

Special thanks

  • @ohitsjudd video showcase
  • @Leah_UK improved store knowledge format, qtarget integration
  • @Noms preliminary rubbish era and qtarget
  • @Dolu distinctive suggestions and bug testing

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