A resource to save players in tables depending on ESX jobs.
Instead of getting all the players with ESX.GetPlayers() or ESX.GetExtendedPlayers(), ESX.GetExtendedPlayers(‘job’, ‘mechanic’) and loop getting the player job, just get all the players with an specified job reducing server side ms. (Robs or other that require get all players with an specified job).
local _police = exports['playertables']:getPlayers("police") -- Get the players that have the specified job for k, v in pairs(_police) do -- Iterate table of players with job print(v) -- Print the source TriggerClientEvent("police:doSomething", v) -- Trigger a client event to each police in the server end
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