Hi there everybody,

In the present day I current my first script I made some time in the past, a trucker job with a number of routes!
You possibly can configure very simply the route for every truck within the config.

Preview

Config

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-- SCRIPT BY REDYY#0449

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Config = {}

--- Choices ---

Config.MoneyPerDelivery = 500 -- Cash per Supply

Config.DeliveryFinalMoney = 1000 -- Closing Cash

Config.ActivateDamage = true -- if true will rely upon the lifetime of the truck and might be deaccountanted from the Closing Cash.

Config.DeleteTruckWhenFinish = false -- Will truck be deleted when end the job?

Config.AddDeliveryTruck = true -- Will the participant need to supply the truck when end the job?

Config.DeliveryTruckNotification = 'Carry the truck again to the marker.'

Config.CoordDeliveryTruck = vector3(-65.64, -2500.52, 6.00)

Config.MarkerDeliveryTruck = '[ ~g~E ~w~] Return truck'

Config.VehicleDelivered = 'You may have accomplished your tour, good job!'

Config.SpawnPointTrucker = { x = -102.83, y = -2529.71, z = 6.0 } -- The place Trucker will Spawn?

Config.TeleportPlayerToTruck = true -- Teleport Participant to truck when spawn?

----

--- Messages ---

Config.ReceiveMoney = 'You may have obtain ' .. Config.MoneyPerDelivery .. '$ for supply.'

Config.ReceiveFinalMoney = 'You gained ' .. Config.DeliveryFinalMoney .. '$ for closing supply.'

Config.ALittleBroken = 'Appears to be like just like the truck is somewhat tousled, you'll gained much less.'

Config.Damaged = 'Appears to be like just like the truck barely will not be working! You're going to need to pay for that.'

Config.NeedDeliveryFirst="~r~You'll want to supply the opposite location first."

---

--- Progress Bar ---

Config.Length = 5000 -- In MS

Config.Label="Deliverying"

Config.DisableMouse = false

----

Config.Menus = {

    ['start'] = {

        identify="Trucker",

        label="Begin a tour"

    },

    ['trucks'] = {

        identify="Select a truck",

        choices = {"phantom","phantom3"}

    },

    ['trailers'] = {

        identify="Select a route",

        choices = {

            ['trailers2'] = { -- Identify of trailer mannequin, can add/take away extra trailers.

                identify="Trailers2",

                route="route1" -- can change to route1/2/3/4.

            },

            ['trailers4'] = {

                identify="trailer4",

                route="route2"

            },

            ['trailers3'] = {

                identify="Trailer 3",

                route="route3"

            },

            ['tanker2'] = {

                identify="Tanker 2",

                route="route4"

            }

        }

    },

    ['confirm'] = {

        identify="Begin the Tour?",

        sure = {label="Sure"},

        no = {label="No"}

    }

}

Config.Markers = {

    ['start_job'] = {

        identify="Begin",

        cancel="Cancel",

        occasion="ry_truckerjob:start_job",

        coord = vector3(-59.63,-2523.16,6.15),

        marker = {

            sort = 2, -- can present in https://docs.fivem.internet/docs/game-references/markers/

            dimension  = {x = 0.5, y = 0.5, z = 0.5},

            shade = {r = 204, g = 204, b = 0}

        },

        blip = {

            Identify="Trucker",

            Sprite = 67,

            Scale = 0.8,

            Color = 5

        }

    },

}
}
guarantee ry_progbar
guarantee ry_truckerjob

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