Been some time since my final public launch huh. Effectively I didn’t need to launch identical random factor so it took somewhat little bit of time.
Voltlab hacking is without doubt one of the missions on the most recent Cayo Perico DLC. Participant has to match the randomly generated numbers on left with the icons on proper to attain the goal voltage to successfuly hack. Every sample is randomly generated to forestall any repetition.
Listed below are some screenshots:
This isn’t a drag-n-drop useful resource and builders must intergrate the useful resource in thier personal scripts.
TriggerEvent('ultra-voltlab', time, perform(end result,purpose) -- time: Time in seconds which participant has. Min is 10, Max is 60 -- end result: Purpose is the rationale of end result. Result's an integer code which represents end result. -- 0: Hack failed by participant -- 1: Hack profitable -- 2: Time ran out and hack failed -- -1: Error occured i.e. handed enter or contents in config is fallacious if consequence == 0 then print('Hack failed', purpose) elseif consequence == 1 then print('Hack profitable') elseif consequence == 2 then print('Timed out') elseif consequence == -1 then print('Error occured',purpose) finish finish)
Controls: Up or down key to maneuver left choice. Left or proper key to maneuver proper choice. Enter to verify the choice/connection which is non-revertible. Backspace to cancel the hack. Inexperienced bars at backside left symbolize the time left.
EDIT: Forgot to say, you want construct 2189 or audio results received’t work since they’re requested for the sport recordsdata solely
Let me know under in case you encounter any bugs. I’ll attempt to repair it ASAP.
You aren’t allowed to redistribute, re-release or promote the useful resource.
Added a NOTIC file within the repo. Please learn it and comply with it in case you intend to make use of the script
Obtain: GitHub – ultrahacx/ultra-voltlab
My different releases: