Github: nbk_circle (Mutiple Resolutions Supported)
A Lib for a customise oval radar.
Github: nbk_minimap_untransparent (An easy instance utilizing nbk_circle)
A instance for utilizing nbk_circle

Instance utilizing nbk_circle:

CreateThread(perform()
    Scaleforms.CallScaleformMovie('nbk_minimap_untransparent',perform(run,ship,cease,deal with)
        Grun,Gsend,Gstop = run,ship,cease
        TriggerEvent('nbk_circle:RequestHudDimensionsFromMyUI',myui_width,myui_height,perform(obj)
--myui_width,myui_height (my layer's width and peak)
            hud = obj
            native isBig  = IsBigmapActive()
            native isRender  = IsMinimapRendering()
            updateMinimap(isBig,isRender)
        finish,0.26,-0.3,false)  -- edit right here to offset the maintain minimap and the untransparent-layer (offsetx,offsety,maskwithoutblur)
    finish)
finish)
RegisterNetEvent("nbk_circle:OnMinimapRefresh")
AddEventHandler('nbk_circle:OnMinimapRefresh', perform(isBig,isRender)
    TriggerEvent('nbk_circle:RequestHudDimensionsFromMyUI',myui_width,myui_height,perform(obj)
            hud = obj
            updateMinimap(isBig,isRender)
    finish,0.26,-0.3,false)
finish) --Whenever you change your decision/conceal radar/and many others will probably be referred to as.

Different associated assets (dependencies on nbk_minimap_untransparent ):

Different gameplay preview when utilizing nbk_circle (16:9 and 2k decision) :



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