This resource was made for Non-Economy Servers.
May work on some Economy servers depending on their inventory system.



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As many of you know, there have been many holster scripts all over the place out there. This script aims to provide server owners with their final choice for an all in one holster script with easy to configure options. This resource also includes a new feature that many, if not no other resources have. Read more below!

Usage:
Just pull out a weapon!
/holster <number> — To switch holster mode (none, gang, police, custom1, custom2, etc.)

Features:
> Easily configurable, read more below to see all the configuration options.
> [NEW!] Has a Reach Key, puts hand on holster without drawing a weapon.
> [NEW!] QuickDraw — While reaching you can aim or right click and quickly draw your gun within the blink of an eye.
> EUP Support, see configuration options.
> 3 Default modes (No animation, Gang Animation, Police animation without EUP)
I hopefully soon want to add a weapon sling as well, so stay tuned for updates!

Configuration Options:
> Default Mode — Sets the default holster mode to use.
> Weapons — List of weapons that should work with the Police Animation.
> Reaching — Enables or disables the reaching function.
> Reaching Key — Sets the default key to press for reaching.
> QuickDraw — Enables or Disables quickdraw function.
> QuickDraw Weapon — Sets the weapon compatible with QuickDrawing.
> Holsters — Configuration for EUP modes.

How-To EUP
Your configuration should look like this:

config.holsters = {
    on = { -- Weapon is in holster
    --Category----Model--Texture--------
		{7, 		8, 		0,      0},
		-- {0, 		0,		0,      0},
		-- {0, 		0,		0,      0},
    },
    off = { -- Weapon is out of holster
	--Category----Model--Texture--------
		{7, 		2, 		0,      0},
		-- {0, 		0,		0,      0},
		-- {0, 		0,		0,      0},
    }
}

Use the comments to help you figure out where the number for categories, models, or textures go. Below will be a list of numbers for categories.
!! Models are the actual id of the eup that gets used !!

Categories / Components
0 : Face
1 : Mask
2 : Hair
3 : Torso
4 : Leg
5 : Parachute / bag
6 : Shoes
7 : Accessory
8 : Undershirt
9 : Kevlar
10 : Badge
11 : Torso 2

Feel free to give me any and all suggestions you may have, as I do intend to work on this script a bit more in the future!


Code is accessible Config Only
Subscription-based No
Lines (approximately) ~200
Requirements Standalone
Support Yes



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