Value: 20.00€ | $22.20 excl. VAT

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This useful resource is protected by Fivem Escrow system, however many of the script is editable, together with UI

:exclamation: Works nice with QBCore, ESX, vRP and Standalone

This script completly modifications what it means to steal a automobile – you will need to perceive every automobile mannequin’s wire configuration by trial, error and reminiscence in a minigame that challenges you to attach two appropriate pairs of beginning wires.

Automobiles are categorized to five teams by their relative value. Solely 3 most cost-effective classes are starteable by wires (by default, configurable.)

To begin a automobile, break right into a automobile and use hotwire merchandise. Begin connecting wires collectively and discover these pairs, that join and don’t quick the circuit. Some wires will join and never do something, some will quick and two appropriate pairs will begin the automobile.

Most cost-effective vehicles have 4 wires and also you principally have to attach appropriate colours. Subsequent tier of vehicles has 6 wires and generally it’s a must to join wires with mismatched colours. The subsequent tier of autos has 8 wires and it is extremely tough to begin them, as colours don’t imply something.

Generally while you join fallacious wires, your character sustains injury (will be turned off in config.)

As soon as a automobile is began it can at all times begin up while you enter – no must hotwire anytime you get out of the automobile for a snack.

This script works nice with some other script that handles automobile locks or prevents unauthorized beginning of a automobile. In case you are unsure if this script will work in your server, don’t hesitate to contact our assist.


  • Works on any server (ESX/QBCore/vRP/Standalone)
  • Solely parked NPC vehicles are hotwireable – this script doesn’t have an effect on script spawned/* participant owned vehicles
  • Script locks parked NPC vehicles so gamers should break into it
  • Each automobile mannequin has totally different wire configuration, however all vehicles of the identical mannequin * have the identical wire configuration
  • Works nice with different scripts that deal with locks/engine
  • Participant has to attach two appropriate pairs to begin the automobile
  • Some wires join however don’t do something
  • Upon failure, participant generally sustains injury (will be turned off)
  • Costly/quick vehicles can’t be began with hotwire

Useable merchandise when utilizing ESX and QBCore

Wire configuration for most cost-effective vehicles

Wire configuration for second tiers

Wire configuration for third tier vehicles

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Should you’re promoting your useful resource, please embody the next info on the finish of your submit:

Code is accessible 200 Traces are escrowed, relaxation is accesible and editable
Subscription-based No
Traces (roughly) 1500
Necessities None
Assist Sure

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