- for automobile lovers, automobile neighborhood Fivem Metropolis. (4 script launch at one)
- renzu_stancer
- renzu_engine
- renzu_turbo
- renzu_nitro
- Merchandise based mostly Automobile Elements (turbo,nitro,stancerkit,engines)
- Absolutely Server Sync and Optimized
- Fivem Stancer – Automobile Adjustable Wheel Offsets, Rotatin and Suspension Peak
- Merchandise Supported (Set up Stancer Equipment)
- A number of Framework (QBCORE, ESX, Standalone)
- Adjustable Wheel Offsets and Rotation ( Stancer )
- Adjustable Automobile Suspension Peak
- Absolutely Server Sync (One Sync and Infinity solely)
- Optimized System (Close by Automobiles are solely looped in shopper)
- Information is Saved to Database (Connected to Plate)
- One Sync State Bag system to keep away from callbacks and triggerevents for knowledge sharing from shopper to server.
- NUI Primarily based and Person Pleasant Interface.
- Set up:
- Drag renzu_stancer to your useful resource folder and begin at server.cfg
- Import stancer.sql
- guarantee renzu_stancer
- use merchandise inside automobile
- /giveitem 1 stancerkit 1
- /stancer or F5 (keybind Default)
- Server Exports
- Add Stancer Equipment to Present Automobile
exports.renzu_stancer:AddStancerKit()
- Shopper Exports (to make use of this, AddStancerKit() exports have to be used first or the automobile will need to have a put in stancer package)
- Set Wheel Offset Entrance
exports.renzu_stancer:SetWheelOffsetFront(automobile,worth)
exports.renzu_stancer:SetWheelOffsetRear(automobile,worth)
exports.renzu_stancer:SetWheelRotationFront(automobile,worth)
exports.renzu_stancer:SetWheelRotationRear(automobile,worth)
exports.renzu_stancer:OpenStancer()
- is the stance or wheel setting is saved even when i restart the server?
sure knowledge is save to database and hooked up to license plate as a novel identifier
- when the info is being saved to Database?
If you delete the automobile or retailer in storage
Change Automobile Engine Sound and Sync to all server One Sync/One Sync Infinity (included carsound pack from gta5mods) (all customized sounds could be discovered at gta 5 mods and copyrights belongs to them)
See Extra Customized Engine
- Engine as gadgets
- Customized Engine
- Customized Specs
- Customized Sounds
- Native Automobile Spec if Engine is Native automobile
- Copy Native Automobile sounds
- Absolutely Server sync utilizing Onesync state luggage
- Import SQL
- Restart server twice after operating as soon as to ensure gadgets are registered and usable
- begin renzu_engine
- /giveitem muffler_zentorno 1
- /giveitem muffler_supra2jzgtett 1
- or
- /changesound elegy
- Superior Automobile Nitro System
- A number of Nitro Kits
- A number of Nitro Bottle (quantity)
- Absolutely Sync Particles (optimized)
- Absolutely Sync Nitro Datas ( State Luggage ) One Sync Solely!
See Extra Renzu Nitro
- Set up:
- Drag renzu_nitro to your useful resource folder and begin at server.cfg
- Import nitro.sql
- guarantee enginesound
- Utilization:
- use merchandise inside automobile
- /giveitem 1 nitro100shot 1 (100 Pictures) (out there 50,100,200)
- /giveitem 1 nitro_bottle 1
- nitro_bottle, nitrobottle2, nitrobottle3
- nitro100shot, nitro50shot, nitro200shot
Config.refillstation = {
[1] = {coord = vector3(-216.4362487793,-1324.8597412109,30.606903076172), job = 'all'}, -- if all any gamers can use this refill station
-- add as many as you need, this is sort of a gasoline station logic
}
- use nitro station
- use nitro_bottle
- ESX
- renzu_progressbar
- ONE SYNC
Customized Automobile Turbo system
See Extra Customized Turbo
- Customized BOV Sounds for every Turbo variants
- Customized Energy for ea Turbo Variants
- Energy Multiplication Sync with renzu_nitro
- Merchandise Supported
- Job Supported
- Set up:
- Drag renzu_turbo to your useful resource folder and begin at server.cfg
- import sql
- begin renzu_turbo
- Utilization:
- /giveitem turbostreet 1
- /giveitem turbosports 1
- /giveitem turboracing 1
will only handled via Github Issues Section
issues reported must prefer to have a repro steps and more information
- Some Invalid Entity in server (when vehicle locals are activated) this wont break the syncing.
using EntityCreated and EntityRemoved (One Sync Events)